Create Awards
Never comfortable resting on their laurels, the Blind team has done it again with accolades from the 2008 Create Awards! Congratulations to Chris, Tom, Erik and Vanessa, who each won honors for their creative work.
Never comfortable resting on their laurels, the Blind team has done it again with accolades from the 2008 Create Awards! Congratulations to Chris, Tom, Erik and Vanessa, who each won honors for their creative work.
In addition to producing the breakthrough TV campaign for Oppenheimer Funds, Blind was challenged with translating the visual language of ‘Numbers’ into 2 print ads for the Wall Street Journal and Barron’s.
Spike in collaboration with the UFC urges people to get out and vote.
It’s metro-fierce, but don’t let its clean, sultry lines fool you: this car packs a punch, proving that good things really do come in small packages. It’s the all new Honda Fit: the hero of Blind’s latest interactive endeavor with RPA. CD Chris Do and AD Sakona Kong drew on their passion for comic books, manga and anime to create a dark and dramatic world for the Fit to exercise its superpowers. Go to www.honda.com and click on ‘Fit’ to see it in action!
Our favorite running man is back and bringing delicious Dunkin’ coffee beans to a grocery store near you! Blind has teamed up with Hill Holliday in this tag for Dunkin’ Donuts’ famed Original Blend and new Dunkin’ Dark roast coffee. Integrating 2d and 3d animation, our highly graphic hero interacts with a photoreal rendered coffee bag in a fun, elegant tag that looks so good you can almost taste the rich caffeinated goodness!
Blind breathes life into the financial pages, navigating investors through uncertain terrain in a new campaign for OppenheimerFunds, out of Euro RSCG, New York. The Blind team produced, designed, directed and edited the integrated campaign that includes three spots,”Escalator,” “Balloon,” and “Train,” as well as print, web banners and a micro-site. The inventive, VFX-heavy spots feature investors thoughtfully navigating a world plucked right from the earnings pages of The Wall Street Journal: stock ticker-covered trains, pie chart-shaped balloons and jagged, graphical peaks; symbolically illustrating how OppenheimerFunds brings clarity to daunting financial landscapes.
Making the world a better place, one battery-powered electric vehicle at a time. The Blind team recently partnered with agency Addis Creson to create an opening animation for the Better Place web site to help spread the vision of sustainable, zero-emission transportation
as a service.
To learn more about the Better Place plan, check out the Wired magazine cover story this month, or to get directly involved in the ongoing effort to help people live free from oil, visit the web site at: http://www.betterplace.com/.
From Engadget, read more about the billion dollar plan to bring a city-wide electrical grid and battery exchange service to the Bay Area.
New York Times writer, Thomas L. Friedman, writes the op-ed piece “While Detroit Slept“ in reaction to the bail out of the big 3 automakers, in lieu of innovative companies like Better Place. Founder, Shai Agassi, recently announced partnerships with the state of Hawaii, Israel, Australia, the San Francisco Bay area and Denmark with plans of electric cars hitting the road in 2011.
Here’s an interview with Shai Agassi as reported by CBS News: Link
We were invited by our friends over at EA to submit ideas for Tiberium, but due to factors beyond our control, the development never moved pass round 1. After going through the massive game document, we were able to create some comps that captured the major story points of the game.
Tiberium is a canceled tactical first-person shooter video game title set in the Command & Conquer universe, that was in development by EA Los Angeles. Tiberium was initially revealed when shots of the January 2008 issue of Game Informer were leaked, but was officially announced by EA just a day after. Prior to the announcement, the game had been in production for two years
In the first previews of the game by GameSpot and IGN, it was confirmed Tiberium uses a game engine based on Unreal Engine 3. On January 18, 2008, a trailer of Tiberium was released on GameTrailers with a message of more to come on January 25. It would have been, to date, the only C&C game not to include “Command & Conquer” in its title.
Tiberium was cancelled on September 30, 2008 due to the game’s failure to meet “quality standards set by the development team and the EA Games label”. Kotaku reported Mariam Sughayer, EA spokesperson, saying “EA has suspended work on Tiberium effective immediately. The game was not on track to meet the high quality standards set by the team and by the EA Games Label. A lower quality game is not in the best interest of the consumers and would not succeed in this market.”
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