agency
Electronic Arts
creatives
Nathan Carrico, Donerik De La Cruz
producer
Rebecca Wachob
creative director
Chris Do
executive producer
David Kleinman
producer
Amy Knerl, Keith Bryant
designers
Chris Do, Sakona Kong, Delfino Gamboa, Chris Saunders, Christine Kim, Lawrence Wyatt, Yan Ng, Anthony Madlangbayon, Jason Kim, Mike Tomko, Aaron Atchison
cg car + background
Speed Shape
software
3d Studio Max, Photoshop, Illustrator
fonts
custom

EA “Need For Speed” 2007

February 25th, 2008

 


nfs_b01.jpgnfs_b02.jpgnfs_b03.jpgnfs_b04.jpgnfs_b08.jpgnfs_b06.jpgnfs_b07.jpgnfs_b09.jpgnfs_b10.jpgnfs_b11.jpgnfs_b12.jpgnfs_b13.jpgnfs_b14.jpgnfs_b15.jpgnfs_b16.jpgnfs_b17.jpgnfs_b18.jpg

Final key art before actually including the featured car.

nfs_f01.jpg

Final comp of CG car with battle tested damage. Ultimately, it was decided that we had gone too far and had to scale back the damage to include mostly scratches.

nfs_f02.jpgtitle_09.gifnfs_l01.jpgnfs_l02.jpgnfs_l03.jpgnfs_l04.jpgnfs_l05.jpgnfspsMag.jpg

Key art as seen in UK magazine.


1
parksunyoung 08.21.08

thank you

2
rodane 09.26.08

put it on ps2

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